Last week the GamesQuest team headed out to the Insomnia52 gaming festival in Coventry, UK. We had a fantastic time, met some amazing people and celebrated all things that are gaming.
Blue Sun Firefly Expansion… Exciting 247Toys Surprise!!!
Joining us in the Tabletop zone we had the demo team from Esdevium and Brendan and Richard from 247Toys. Unbeknownst to us, Brendan had arranged to bring along the first UK copy of the Gale Force Nine, Firefly – Blue Sun expansion. We’ve been taking pre-orders for the expansion for a bit now and with the actual expansion box sat atop our stock of Firefly we took a whole bunch more!
After such a great surprise, Brendan and I had a quick chat and organised a UK exclusive, spur of the moment, unboxing video!!! With video equipment in tow we set off to find a suitable location for filming.
A Blue Sun Premier… Meets a GamesQuest First!!!
So, without further ado, I’d like to share with you our first ever piece of GamesQuest video content in the very exciting form of the premier UK unboxing of the Firefly Blue Sun expansion!!!
More Blue Sun Information… Providing More Details…
Now that you’ve seen all of the beautiful components leaving the box, I thought I’d take a bit of time to show you some of them close up and to clarify a couple of the things we mention in the video.
First up we have the new contact cards – Lord Harrow and Mr Universe.
Lord Harrow is in charge of a shipping network and moves a shed load of goods across the ‘Verse. In the Blue Sun expansion, if you help Lord Harrow and gain a solid reputation with him, you are rewarded with a discount to cargo purchases. You can buy as much cargo from him as you like for an action and also take on another job with him. As a bonus he’ll also reward you with $500 extra whenever you complete a smuggling or shipping job.
Mr Universe provides an exciting new aspect to the jobs that you take on. When you draw a Mr Universe card, you’re actually taking on a Big Damn Challenge card. These cards attach to existing jobs and are placed under a job when you first work it. These challenges don’t work with jobs that are already active, piracy, or bounty jobs. Challenges do not count towards your active job limit because they attach to an existing job.
With both legal and illegal Big Damn Challenges available there’s a plenty of opportunities to mix things up a bit. Completing the challenges is simple, meet the job requirements along with all of the challenge requirements. On completing the job and challenge, you get an additional bonus pay out. For example in the rule book the example bonus provides $500 extra per misbehave card you proceeded past.
As if the bonus credits weren’t good enough, if you gain a solid reputation with Mr Universe he provides you with the added bonus of a +2 hand size. Be careful though, because if you lose solid rep with Mr Universe then your hand size drops and you have to discard down!
With Blue Sun… Comes Interesting New Purchases!!!
Next we have the additional purchase deck as described by Brendan. Which features the fruity oaty bar that featured in the advert used by the alliance to trigger Rivers rampage.
Fruity oaty bars
Make a man out of a mouse
Fruity oaty bars
Make you bust out of your blouse
Eat them all the time
Let them blow your mind
Reavers Run Riot… Alert! Alert! Alert!
Finally we have the Rim Space deck and something we didn’t go into on the video, the Reaver Alert (used often) and Alliance Alert (used less often) tokens.
The Rim Space deck provides a selection of cards you use when travelling through Rim Space, and provides opportunities for the three Reavers to cause trouble.
The alert tokens add dramatically to the threat that the Reavers pose to you and your crew. Whenever a Reaver moves from a location they leave behind a Reaver alert token which then accumulate in the sector as the game pans out. The board also has a series of alert tokens permanently printed in various sectors to ensure that the Reavers know when you’re entering their space.
When you move into a space with a Reaver alert token you roll a die, if the roll is equal to or less than the number of alert tokens on the location, the Reavers show up. The player to your right then move a Reaver ship to your space and Reaver contact begins. When you’ve finished the contact, win or lose, the alert tokens are removed from the sector.
There’s a whole bunch of notes in the rule book on how the Reaver interactions take place but we can discuss that more in our review when we’ve got a few plays of Blue Sun under our belts.
Now that you’ve had a taster for the feel of the Blue Sun expansion I hope you’re as excited about it as I am. There’s a lot more Reaver action in there and some interesting new challenges. If you’re interested in grabbing a pre-order for the game then check out our pre-order page and get ready to expand your gaming ‘Verse towards Blue Sun.
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Driven Instructional Designer by day, board game fanatic by night! Tom has a long background in eLearning design and is a strong believer that story and narrative are crucial to creating excellent learning and gaming experiences. A passionate blogger, game reviewer and play tester, he enjoys spending his time playing games of all genres.