For those of you who follow us on Twitter you’ll have noticed that we’ve been quite excited about Fantasy Flight Games recent announcement that they are producing XCOM: The Board Game!
What’s the Story… XCOM Glory!
If you haven’t read Fantasy Flight’s recent article, they describe XCOM: The Board Game in the following terms:
“In XCOM The Board Game, you and up to three friends assume the roles of the leaders of the elite, international organization known as XCOM. It is your job to defend humanity, quell the rising panic, and turn back the alien invasion.
Where the world’s militaries have failed to stand against the alien invaders, you must succeed. To do so, you must make strategic use of the resources available to you. You must launch Interceptors to shoot down alien UFOs, assign soldiers to key missions, research alien technology, and use that technology to defend your base, all while you try to keep the world from collapsing just long enough that you can coordinate one final mission to repel the invaders for good.”
Using Technology… Boosting Gameplay!!!
If you didn’t already know, this intriguing title is based on the extremely popular XCOM series of PC, tablet and console games. Interestingly, XCOM The Board Game will utilise an App or an online tool that you will use during each and every game. The role of this digital tool in the course of the game stands out as a genuinely exciting step forward in the way we play our board games with Fantast Flight Games describing its use in the following way:
“The app’s primary function is to coordinate the escalating alien invasion, randomly selecting from one of five different invasion plans. Each invasion plan represents a general outline that the alien commanders will use to coordinate the arrival of new UFOs, plan strikes against your base, and respond to your successes or failures as it seeks to conquer Earth. The app manages all of these tasks and heighten’s the game’s tension as it forces you to respond in real-time. Then, after you move quickly to coordinate your response, you engage the enemy in the untimed resolution phase and feed the results to the app. Based upon these results, the app launches the invasion’s next strikes.”
Keep your eyes open for more updates on this as and when they arrive!
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Driven Instructional Designer by day, board game fanatic by night! Tom has a long background in eLearning design and is a strong believer that story and narrative are crucial to creating excellent learning and gaming experiences. A passionate blogger, game reviewer and play tester, he enjoys spending his time playing games of all genres.